About
Why I built this
I work on astronomical instrumentation, where high-dimensional spaces are routine —
spectra, parameter grids, likelihood surfaces — yet we only ever inspect them through
projections, slices, and reduced representations. I built Hyperdimensional Atlas to apply
that same habit to a clean test case: the n-cube. Every figure here is generated directly
from the polytope's definition, so what you rotate and slice is the exact object, shown as
a projection rather than a direct view.
The interface keeps three things deliberately separate: the mathematics, which is exact;
established physics, which is narrow; and speculation, which is labelled as such. Everything
runs in your browser from plain HTML, CSS, and JavaScript modules with Three.js — no server,
no tracking. More detail is in the README and the
references.